Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
3GG: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Tato karta je ve všech formátech mimo top 50. Její skóre, pořadí a trendy jsou pro přihlášené.
Zaregistruj se zdarma a během bety uvidíš všechny karty.
Analýza
Skóre, trendy, archetypyZobrazujeme jen top 50 karet, zaregistruj se zdarma a uvidíš celou metu
Zobrazit vícBěhem bety mají přihlášení plný přístup zdarma.
Legalita
9 formátůHistorie B/R
Výklady pravidel
4- 2025-06-06
If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
- 2025-06-06
Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
- 2025-06-06
Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
- 2025-06-06
The value of X is determined only once, as Maester Seymour's last ability resolves.
Verze
2| Edice | Ne. | Rok | Rarita | Umělec |
|---|---|---|---|---|
| FICFinal Fantasy Commander | 68 | 2025 | Rare | Norikatsu Miyoshi |
| FICFinal Fantasy Commander | 160 | 2025 | Rare | Norikatsu Miyoshi |