Fiery Justice

Fiery JusticeRGW
SorceryICE · R

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Ice Age · Rare
Mox Score · všetky formáty

Táto karta je vo všetkých formátoch mimo top 50. Jej skóre, poradie a trendy sú pre prihlásených.

Zaregistruj sa zadarmo a počas bety uvidíš všetky karty.

Analýza

Skóre, trendy, archetypy

Zobrazujeme len top 50 kariet, zaregistruj sa zadarmo a uvidíš celú metu

Zobraziť viac

Počas bety majú prihlásení plný prístup zadarmo.

Legalita

9 formátov
StandardNelegálna
PioneerNelegálna
ModernLegálna
PremodernLegálna
LegacyLegálna
VintageLegálna
PauperNelegálna
Duel CommanderLegálna
cEDHLegálna

História B/R

Nikdy nebola zakázaná ani obmedzená v žiadnom formáte, ktorý Mox sleduje.

Výklady pravidiel

3
  1. 2017-03-14

    If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.

  2. 2017-03-14

    The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.

  3. 2017-03-14

    You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.

Verzie

7

V sealed produktoch

Šanca na vytiahnutie pre prihlásených