Glowing One

Glowing One2G
Creature — Zombie MutantPIP · U

Deathtouch

Whenever this creature deals combat damage to a player, they get four rad counters.

Whenever a player mills a nonland card, you gain 1 life.

Fallout · Uncommon2/2
Mox Score · všetky formáty

Táto karta je vo všetkých formátoch mimo top 50. Jej skóre, poradie a trendy sú pre prihlásených.

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Analýza

Skóre, trendy, archetypy

Zobrazujeme len top 50 kariet, zaregistruj sa zadarmo a uvidíš celú metu

Zobraziť viac

Počas bety majú prihlásení plný prístup zadarmo.

Legalita

9 formátov
StandardNelegálna
PioneerNelegálna
ModernNelegálna
PremodernNelegálna
LegacyLegálna
VintageLegálna
PauperNelegálna
Duel CommanderLegálna
cEDHLegálna

História B/R

Nikdy nebola zakázaná ani obmedzená v žiadnom formáte, ktorý Mox sleduje.

Výklady pravidiel

9
  1. 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  2. 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  3. 2024-03-08

    If a player is instructed to mill more than one card, Glowing One’s last ability will trigger once for each nonland card they mill during that instruction. For example, a player with four rad counters will mill four cards at the beginning of their precombat main phase. If all four of those cards are nonland cards, Glowing One’s ability triggers four times.

  4. 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  5. 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  6. 2024-03-08

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  7. 2024-03-08

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  8. 2024-03-08

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  9. 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

Verzie

2
EdíciaNie.RokRaritaUmelec
PIPFallout762024UncommonLiiga Smilshkalne
PIPFallout6042024UncommonLiiga Smilshkalne

V sealed produktoch

Šanca na vytiahnutie pre prihlásených
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