Leyline of Punishment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Táto karta je vo všetkých formátoch mimo top 50. Jej skóre, poradie a trendy sú pre prihlásených.
Zaregistruj sa zadarmo a počas bety uvidíš všetky karty.
Analýza
Skóre, trendy, archetypyZobrazujeme len top 50 kariet, zaregistruj sa zadarmo a uvidíš celú metu
Zobraziť viacPočas bety majú prihlásení plný prístup zadarmo.
Legalita
9 formátovHistória B/R
Výklady pravidiel
10- 2010-08-15
Damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.
- 2010-08-15
Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
- 2010-08-15
Effects that replace or redirect damage without using the word "prevent" are not affected by Leyline of Punishment.
- 2010-08-15
Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
- 2010-08-15
If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
- 2010-08-15
If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.
- 2010-08-15
If an effect says to set a player's life total to a certain number, and that number is higher than the player's current life total, that part of the effect won't do anything. (If the number is lower than the player's current life total, the effect will work as normal.)
- 2010-08-15
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
- 2010-08-15
Static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.
- 2021-03-19
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
Verzie
1| Edícia | Nie. | Rok | Rarita | Umelec |
|---|---|---|---|---|
| M11Magic 2011 | 148 | 2010 | Rare | Charles Urbach |
V sealed produktoch
Šanca na vytiahnutie pre prihlásených| Produkt | Edícia | Šanca | Foil | Očakávaný počet kópií |
|---|---|---|---|---|
| 2011 Core Set Deck Builders Toolkit · kit | M11 | Šance zadarmo po prihlásení | ||
| 2011 Core Set Intro Pack Blades of Victory · Deck | M11 | Šance zadarmo po prihlásení | ||
| Magic Deck Builders Toolkit · kit | M10 | Šance zadarmo po prihlásení | ||
| Mirrodin Besieged Event Deck Display · Deck box | MBS | Šance zadarmo po prihlásení | ||
| Mirrodin Besieged Event Deck Into the Breach · Deck | MBS | Šance zadarmo po prihlásení | ||
| Mirrodin Besieged Event Decks Set of 2 · subset | MBS | Šance zadarmo po prihlásení | ||
| 2011 Core Set Booster Box · Booster box | M11 | Šance zadarmo po prihlásení | ||
| 2011 Core Set Intro Pack Display · Deck box | M11 | Šance zadarmo po prihlásení | ||
Zobraziť všetkých 17 produktov
| 2011 Core Set Fat Pack · Bundle | M11 | |||
| 2011 Core Set Set of 5 Intro Pack · subset | M11 | |||
| 2011 Core Set 3 Booster Draft Pack · Limited kit | M11 | |||
| 2011 Core Set Booster Pack · Booster | M11 | |||
| 2011 Core Set Intro Pack Breath of Fire · Deck | M11 | |||
| 2011 Core Set Intro Pack Power of Prophecy · Deck | M11 | |||
| 2011 Core Set Intro Pack Reign of Vampirism · Deck | M11 | |||
| 2011 Core Set Intro Pack Stampede of Beasts · Deck | M11 | |||
| 2011 Core Set Six Card Booster Pack · Booster | M11 | |||