Ranger's Hawk

Ranger's HawkW
Creature — BirdAFR · C

Flying

3, ⟳, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms · Common1/1
Mox Score · všetky formáty

Táto karta je vo všetkých formátoch mimo top 50. Jej skóre, poradie a trendy sú pre prihlásených.

Zaregistruj sa zadarmo a počas bety uvidíš všetky karty.

Analýza

Skóre, trendy, archetypy

Zobrazujeme len top 50 kariet, zaregistruj sa zadarmo a uvidíš celú metu

Zobraziť viac

Počas bety majú prihlásení plný prístup zadarmo.

Legalita

9 formátov
StandardNelegálna
PioneerLegálna
ModernLegálna
PremodernNelegálna
LegacyLegálna
VintageLegálna
PauperLegálna
Duel CommanderLegálna
cEDHLegálna

História B/R

Nikdy nebola zakázaná ani obmedzená v žiadnom formáte, ktorý Mox sleduje.

Výklady pravidiel

10
  1. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  2. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  3. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  4. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  5. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  6. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  7. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  8. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  9. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  10. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Verzie

1
EdíciaNie.RokRaritaUmelec
AFRAdventures in the Forgotten Realms372021CommonRobin Olausson

V sealed produktoch

Šanca na vytiahnutie pre prihlásených