Wild Swing

Wild Swing3R
SorcerySHM · U

Choose three target nonenchantment permanents. Destroy one of them at random.

Shadowmoor · Uncommon
Mox Score · všetky formáty

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Analýza

Skóre, trendy, archetypy

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Zobraziť viac

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Legalita

9 formátov
StandardNelegálna
PioneerNelegálna
ModernLegálna
PremodernNelegálna
LegacyLegálna
VintageLegálna
PauperNelegálna
Duel CommanderLegálna
cEDHLegálna

História B/R

Nikdy nebola zakázaná ani obmedzená v žiadnom formáte, ktorý Mox sleduje.

Výklady pravidiel

2
  1. 2008-05-01

    As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).

  2. 2008-05-01

    You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.

Verzie

2
EdíciaNie.RokRaritaUmelec
PS11Salvat 20111232011UncommonRichard Kane Ferguson
SHMShadowmoor1082008UncommonRichard Kane Ferguson

V sealed produktoch

Šanca na vytiahnutie pre prihlásených